Product Renderings
3D modeled, textured, & animated

I enjoy creating realistic 3D models of products I like

Teenage Engineering EP 133 K.O. II
It's easy to admire Teenage Engineering's products for their sleek, futuristic aesthetic. But after years as a fan, I finally pinpointed their true appeal: their contrasting design language. Beneath every ultra-minimalist casing lies an ultra-maximalist world of zany animations and playful characters, consistently encouraging creators to explore and experiment.

Mesh components
Despite its geometric shape, the EP 133 is deceivingly detailed and required careful study of online images for effective modeling.


Recreating the interface
The EP-133 boasts a unique backlit screen, complete with colorful, dynamic LED icons. To capture this distinct appeal, I recreated its interface in Adobe Illustrator, ensuring each icon was individually addressable for animation and could emit a vibrant glow.

Utilizing normal maps
The device's back features intricate details, with matte textures and small icons seamlessly meeting shiny plastic. Instead of modeling this complex geometry, it was the perfect chance to use normal maps to simulate the texture.

Adidas Samba
The Adidas Samba, a classic silhouette, has enjoyed a resurgence in popularity over the past few years. As a long-time owner, I decided to model them.

Modeling organic forms
I leveraged multiple orthographic images- checking side, front, and top profiles- to ensure the curves were consistently accurate. This approach was crucial for capturing the precise silhouettes.


UV mapping for softgood
This was a perfect example of how UV mapping resembles real-world product design; my industrial design studies taught me a shoe's 'upper' unwraps into two pieces, connecting at the heel and toe, with an opening for the ankle.

Fun animations
